SignallingEngine Member List

This is the complete list of members for SignallingEngine, including all inherited members.
build(const String &type, const NamedList &params, bool init=false)SignallingEngine
check(long maxwait=-1)Lockable [virtual]
control(NamedList &params)SignallingEngine
count()Mutex [static]
debugAt(int level) const DebugEnabler
debugChain(const DebugEnabler *chain=0)DebugEnabler [inline]
debugChained() const DebugEnabler [inline]
debugCopy(const DebugEnabler *original=0)DebugEnabler
debugEnabled() const DebugEnabler [inline]
debugEnabled(bool enable)DebugEnabler [inline]
DebugEnabler(int level=TelEngine::debugLevel(), bool enabled=true)DebugEnabler [inline]
debugLevel() const DebugEnabler [inline]
debugLevel(int level)DebugEnabler
debugName() const DebugEnabler [inline]
debugName(const char *name)DebugEnabler [inline, protected]
destruct(Obj *&obj)SignallingEngine [inline, static]
efficientTimedLock()Mutex [static]
find(const String &name)SignallingEngine
find(const String &name, const String &type, const SignallingComponent *start=0)SignallingEngine
find(const SignallingComponent *component)SignallingEngine
insert(SignallingComponent *component)SignallingEngine
lock(long maxwait=-1)Mutex [virtual]
locked() const Mutex [virtual]
locks()Mutex [static]
m_componentsSignallingEngine [protected]
Mutex(bool recursive=false, const char *name=0)Mutex
Mutex(const Mutex &original)Mutex
operator=(const Mutex &original)Mutex
owner() const Mutex
recursive() const Mutex
remove(SignallingComponent *component)SignallingEngine
remove(const String &name)SignallingEngine
SignallingComponent (defined in SignallingEngine)SignallingEngine [friend]
SignallingEngine(const char *name="signalling")SignallingEngine
SignallingThreadPrivate (defined in SignallingEngine)SignallingEngine [friend]
start(const char *name="Sig Engine", Thread::Priority prio=Thread::Normal, unsigned long usec=0)SignallingEngine
startUsingNow()Lockable [static]
stop()SignallingEngine
thread() const SignallingEngine
tickDefault() const SignallingEngine [inline]
tickSleep(unsigned long usec=1000000)SignallingEngine
timerTick(const Time &when)SignallingEngine [protected, virtual]
unlock()Mutex [virtual]
unlockAll()Lockable [virtual]
wait(unsigned long maxwait)Lockable [static]
wait()Lockable [static]
~DebugEnabler() (defined in DebugEnabler)DebugEnabler [inline]
~Lockable()Lockable [virtual]
~Mutex()Mutex
~SignallingEngine()SignallingEngine [virtual]
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