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We met some object naming conventions previously, in Contexts and engravers. Here for reference is a list of the most common object and property types together with the conventions for naming them and a couple of examples of some real names. We have used A to stand for any capitalised alphabetic character and aaa to stand for any number of lower-case alphabetic characters. Other characters are used verbatim.
Object/property type | Naming convention | Example
|
---|---|---|
Contexts | Aaaa or AaaaAaaaAaaa | Staff, GrandStaff
|
Layout Objects | Aaaa or AaaaAaaaAaaa | Slur, NoteHead
|
Engravers | Aaaa_aaa_engraver | Clef_engraver, Note_heads_engraver
|
Interfaces | aaa-aaa-interface | grob-interface, break-aligned-interface
|
Context Properties | aaa or aaaAaaaAaaa | alignAboveContext, skipBars
|
Layout Object Properties | aaa or aaa-aaa-aaa | direction, beam-thickness
|
As we shall see shortly, the properties of different types of
object are modified by different commands, so it is useful to
be able to recognise the type of object from the names of its
properties.
Next: Tweaking methods, Previous: Objects and interfaces, Up: Tweaking basics
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