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object --+ | ClassWithParameters --+ | Core.Stimulus --+ | Target2D
Rectanglular stimulus. Parameters ========== anchor -- specifies how position parameter is interpreted (String) Default: center anti_aliasing -- (Boolean) Default: True center -- DEPRECATED: don't use (Sequence2 of Real) Default: (determined at runtime) color -- (AnyOf(Sequence3 of Real or Sequence4 of Real)) Default: (1.0, 1.0, 1.0) on -- draw stimulus? (Boolean) (Boolean) Default: True orientation -- (Real) Default: 0.0 position -- units: eye coordinates (AnyOf(Sequence2 of Real or Sequence3 of Real or Sequence4 of Real)) Default: (320.0, 240.0) size -- units: eye coordinates (Sequence2 of Real) Default: (64.0, 16.0)
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parameters_and_defaults = {'on':(True, ve_types.Boolean, "draw
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Method Details |
Instantiate and get ready to draw. Set parameter values and create anything needed to draw the stimulus including OpenGL state variables such display lists and texture objects.
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Draw the stimulus. (Called by Viewport instance.) This method is called every frame. This method actually performs the OpenGL calls to draw the stimulus.
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Class Variable Details |
parameters_and_defaults
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