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object --+ | ClassWithParameters --+ | Core.Stimulus --+ | FilledCircle
A circular stimulus, typically used as a fixation point. (Note, this implementation almost certainly could be made faster using display lists.) Parameters ========== anchor -- how position parameter is used (String) Default: center anti_aliasing -- (Boolean) Default: True color -- color (AnyOf(Sequence3 of Real or Sequence4 of Real)) Default: (1.0, 1.0, 1.0) num_triangles -- number of triangles used to draw circle (Integer) Default: 51 on -- draw? (Boolean) Default: True position -- position in eye coordinates (AnyOf(Sequence2 of Real or Sequence3 of Real or Sequence4 of Real)) Default: (320.0, 240.0) radius -- radius in eye coordinates (Real) Default: 2.0
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parameters_and_defaults = VisionEgg.ParameterDefinition({'on':
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Method Details |
Instantiate and get ready to draw. Set parameter values and create anything needed to draw the stimulus including OpenGL state variables such display lists and texture objects.
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Draw the stimulus. (Called by Viewport instance.) This method is called every frame. This method actually performs the OpenGL calls to draw the stimulus.
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Class Variable Details |
parameters_and_defaults
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