EmpathyIdle

EmpathyIdle

Synopsis

                    EmpathyIdle;
EmpathyIdle *       empathy_idle_dup_singleton          (void);
TpConnectionPresenceType  empathy_idle_get_state        (EmpathyIdle *idle);
void                empathy_idle_set_state              (EmpathyIdle *idle,
                                                         TpConnectionPresenceType state);
const gchar *       empathy_idle_get_status             (EmpathyIdle *idle);
void                empathy_idle_set_status             (EmpathyIdle *idle,
                                                         const gchar *status);
TpConnectionPresenceType  empathy_idle_get_flash_state  (EmpathyIdle *idle);
void                empathy_idle_set_flash_state        (EmpathyIdle *idle,
                                                         TpConnectionPresenceType state);
void                empathy_idle_set_presence           (EmpathyIdle *idle,
                                                         TpConnectionPresenceType state,
                                                         const gchar *status);
gboolean            empathy_idle_get_auto_away          (EmpathyIdle *idle);
void                empathy_idle_set_auto_away          (EmpathyIdle *idle,
                                                         gboolean auto_away);

Object Hierarchy

  GObject
   +----EmpathyIdle

Properties

  "auto-away"                gboolean              : Read / Write
  "flash-state"              guint                 : Read / Write
  "state"                    guint                 : Read / Write
  "status"                   gchar*                : Read / Write

Description

Details

EmpathyIdle

typedef struct _EmpathyIdle EmpathyIdle;


empathy_idle_dup_singleton ()

EmpathyIdle *       empathy_idle_dup_singleton          (void);

Returns :


empathy_idle_get_state ()

TpConnectionPresenceType  empathy_idle_get_state        (EmpathyIdle *idle);

idle :

Returns :


empathy_idle_set_state ()

void                empathy_idle_set_state              (EmpathyIdle *idle,
                                                         TpConnectionPresenceType state);

idle :

state :


empathy_idle_get_status ()

const gchar *       empathy_idle_get_status             (EmpathyIdle *idle);

idle :

Returns :


empathy_idle_set_status ()

void                empathy_idle_set_status             (EmpathyIdle *idle,
                                                         const gchar *status);

idle :

status :


empathy_idle_get_flash_state ()

TpConnectionPresenceType  empathy_idle_get_flash_state  (EmpathyIdle *idle);

idle :

Returns :


empathy_idle_set_flash_state ()

void                empathy_idle_set_flash_state        (EmpathyIdle *idle,
                                                         TpConnectionPresenceType state);

idle :

state :


empathy_idle_set_presence ()

void                empathy_idle_set_presence           (EmpathyIdle *idle,
                                                         TpConnectionPresenceType state,
                                                         const gchar *status);

idle :

state :

status :


empathy_idle_get_auto_away ()

gboolean            empathy_idle_get_auto_away          (EmpathyIdle *idle);

idle :

Returns :


empathy_idle_set_auto_away ()

void                empathy_idle_set_auto_away          (EmpathyIdle *idle,
                                                         gboolean auto_away);

idle :

auto_away :

Property Details

The "auto-away" property

  "auto-away"                gboolean              : Read / Write

Should it set presence to away if inactive.

Default value: FALSE


The "flash-state" property

  "flash-state"              guint                 : Read / Write

flash-state.

Allowed values: <= 9

Default value: 0


The "state" property

  "state"                    guint                 : Read / Write

state.

Allowed values: <= 9

Default value: 0


The "status" property

  "status"                   gchar*                : Read / Write

status.

Default value: NULL