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libempathy Reference Manual | ![]() |
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Top | Description | Object Hierarchy | Properties |
EmpathyIdle; EmpathyIdle * empathy_idle_dup_singleton (void); TpConnectionPresenceType empathy_idle_get_state (EmpathyIdle *idle); void empathy_idle_set_state (EmpathyIdle *idle, TpConnectionPresenceType state); const gchar * empathy_idle_get_status (EmpathyIdle *idle); void empathy_idle_set_status (EmpathyIdle *idle, const gchar *status); TpConnectionPresenceType empathy_idle_get_flash_state (EmpathyIdle *idle); void empathy_idle_set_flash_state (EmpathyIdle *idle, TpConnectionPresenceType state); void empathy_idle_set_presence (EmpathyIdle *idle, TpConnectionPresenceType state, const gchar *status); gboolean empathy_idle_get_auto_away (EmpathyIdle *idle); void empathy_idle_set_auto_away (EmpathyIdle *idle, gboolean auto_away);
"auto-away" gboolean : Read / Write "flash-state" guint : Read / Write "state" guint : Read / Write "status" gchar* : Read / Write
TpConnectionPresenceType empathy_idle_get_state (EmpathyIdle *idle);
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void empathy_idle_set_state (EmpathyIdle *idle, TpConnectionPresenceType state);
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const gchar * empathy_idle_get_status (EmpathyIdle *idle);
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void empathy_idle_set_status (EmpathyIdle *idle, const gchar *status);
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TpConnectionPresenceType empathy_idle_get_flash_state (EmpathyIdle *idle);
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void empathy_idle_set_flash_state (EmpathyIdle *idle, TpConnectionPresenceType state);
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void empathy_idle_set_presence (EmpathyIdle *idle, TpConnectionPresenceType state, const gchar *status);
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gboolean empathy_idle_get_auto_away (EmpathyIdle *idle);
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void empathy_idle_set_auto_away (EmpathyIdle *idle, gboolean auto_away);
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