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Radial Quadrangle 1D2D


This algorithm applies to the meshing of 2D shapes under the following conditions: the face must be a full circle or a part of circle (i.e. the number of edges is less or equal to 3 and one of them is a circle curve). The resulting mesh consists of triangles (near the center point) and quadrangles.

This algorithm requires the hypothesis indicating the number of mesh layers along the radius. The distribution of layers can be set with any 1D Hypothesis.

hypo_radquad_dlg.png
mesh_radquad_01.png

Radial Quadrangle 2D mesh on the top and the bottom faces of a cylinder

mesh_radquad_02.png

Radial Quadrangle 2D mesh on a part of circle

See also:
A sample TUI Script.

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