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virtual | ~SimplePermission () |
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GSimplePermission* | gobj () |
| Provides access to the underlying C GObject. More...
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const GSimplePermission* | gobj () const |
| Provides access to the underlying C GObject. More...
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GSimplePermission* | gobj_copy () |
| Provides access to the underlying C instance. The caller is responsible for unrefing it. Use when directly setting fields in structs. More...
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virtual | ~Permission () |
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GPermission* | gobj () |
| Provides access to the underlying C GObject. More...
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const GPermission* | gobj () const |
| Provides access to the underlying C GObject. More...
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GPermission* | gobj_copy () |
| Provides access to the underlying C instance. The caller is responsible for unrefing it. Use when directly setting fields in structs. More...
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bool | acquire (const Glib::RefPtr< Cancellable >& cancellable) |
| Attempts to acquire the permission represented by permission. More...
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bool | acquire () |
| A acquire() convenience overload. More...
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void | acquire_async (const SlotAsyncReady& slot, const Glib::RefPtr< Cancellable >& cancellable) |
| Attempts to acquire the permission represented by permission. More...
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void | acquire_async (const SlotAsyncReady& slot) |
| A acquire_async() convenience overload. More...
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bool | acquire_finish (const Glib::RefPtr< AsyncResult >& result) |
| Collects the result of attempting to acquire the permission represented by permission. More...
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bool | release (const Glib::RefPtr< Cancellable >& cancellable) |
| Attempts to release the permission represented by permission. More...
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bool | release () |
| A release() convenience overload. More...
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void | release_async (const SlotAsyncReady& slot, const Glib::RefPtr< Cancellable >& cancellable) |
| Attempts to release the permission represented by permission. More...
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void | release_async (const SlotAsyncReady& slot) |
| A release_async() convenience overload. More...
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bool | release_finish (const Glib::RefPtr< AsyncResult >& result) |
| Collects the result of attempting to release the permission represented by permission. More...
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bool | get_allowed () const |
| Gets the value of the 'allowed' property. More...
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bool | get_can_acquire () const |
| Gets the value of the 'can-acquire' property. More...
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bool | get_can_release () const |
| Gets the value of the 'can-release' property. More...
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Glib::PropertyProxy_ReadOnly
< bool > | property_allowed () const |
| If the caller is allowed to perform the action. More...
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Glib::PropertyProxy_ReadOnly
< bool > | property_can_acquire () const |
| If calling g_permission_acquire() makes sense. More...
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Glib::PropertyProxy_ReadOnly
< bool > | property_can_release () const |
| If calling g_permission_release() makes sense. More...
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void* | get_data (const QueryQuark& key) |
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void | set_data (const Quark& key, void* data) |
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void | set_data (const Quark& key, void* data, DestroyNotify notify) |
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void | remove_data (const QueryQuark& quark) |
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void* | steal_data (const QueryQuark& quark) |
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void | set_property_value (const Glib::ustring& property_name, const Glib::ValueBase& value) |
| You probably want to use a specific property_*() accessor method instead. More...
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void | get_property_value (const Glib::ustring& property_name, Glib::ValueBase& value) const |
| You probably want to use a specific property_*() accessor method instead. More...
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template<class PropertyType > |
void | set_property (const Glib::ustring& property_name, const PropertyType& value) |
| You probably want to use a specific property_*() accessor method instead. More...
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template<class PropertyType > |
void | get_property (const Glib::ustring& property_name, PropertyType& value) const |
| You probably want to use a specific property_*() accessor method instead. More...
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void | connect_property_changed (const Glib::ustring& property_name, const sigc::slot< void >& slot) |
| You can use the signal_changed() signal of the property proxy instead, but this is necessary when using the reduced API. More...
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sigc::connection | connect_property_changed_with_return (const Glib::ustring& property_name, const sigc::slot< void >& slot) |
| You can use the signal_changed() signal of the property proxy instead, but this is necessary when using the reduced API. More...
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void | freeze_notify () |
| Increases the freeze count on object. More...
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void | thaw_notify () |
| Reverts the effect of a previous call to freeze_notify(). More...
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virtual void | reference () const |
| Increment the reference count for this object. More...
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virtual void | unreference () const |
| Decrement the reference count for this object. More...
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GObject* | gobj () |
| Provides access to the underlying C GObject. More...
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const GObject* | gobj () const |
| Provides access to the underlying C GObject. More...
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GObject* | gobj_copy () const |
| Give a ref-ed copy to someone. Use for direct struct access. More...
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A Permission that doesn't change value.
SimplePermission is a trivial implementation of Permission that represents a permission that is either always or never allowed. The value is given at construction and doesn't change.
Calling Permission::acquire() or Permission::release() will result in errors.