1 #ifndef COIN_SBCYLINDERSECTIONPROJECTOR_H
2 #define COIN_SBCYLINDERSECTIONPROJECTOR_H
27 #include <Inventor/projectors/SbCylinderProjector.h>
28 #include <Inventor/SbPlane.h>
29 #include <Inventor/SbRotation.h>
36 const SbBool orienttoeye = TRUE);
38 const float edgetol = 0.9f,
39 const SbBool orienttoeye = TRUE);
45 void setTolerance(
const float edgetol);
46 float getTolerance(
void)
const;
47 SbBool isWithinTolerance(
const SbVec3f & point);
50 virtual void setupTolerance(
void);
The SbCylinderProjector class is the abstract base class for mapping to cylindrical surfaces.
Definition: SbCylinderProjector.h:30
virtual SbVec3f project(const SbVec2f &point)=0
virtual SbRotation getRotation(const SbVec3f &point1, const SbVec3f &point2)=0
The SbCylinderSectionProjector projects 2D points to a sliced cylinder.
Definition: SbCylinderSectionProjector.h:31
SbPlane tolPlane
Definition: SbCylinderSectionProjector.h:56
SbVec3f planeDir
Definition: SbCylinderSectionProjector.h:53
float tolDist
Definition: SbCylinderSectionProjector.h:52
SbLine planeLine
Definition: SbCylinderSectionProjector.h:54
float planeDist
Definition: SbCylinderSectionProjector.h:55
float tolerance
Definition: SbCylinderSectionProjector.h:51
The SbCylinder class is a representation of a cylinder.
Definition: SbCylinder.h:32
The SbLine class represents a line in 3D space.
Definition: SbLine.h:32
The SbPlane class represents a plane in 3D space.
Definition: SbPlane.h:34
The SbProjector class is the abstract base projector class.
Definition: SbProjector.h:34
virtual SbProjector * copy(void) const =0
The SbRotation class represents a rotation in 3D space.
Definition: SbRotation.h:33
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition: SbVec2f.h:39
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:40