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SoCylinder.h
1 #ifndef COIN_SOCYLINDER_H
2 #define COIN_SOCYLINDER_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) by Kongsberg Oil & Gas Technologies.
8  *
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11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
14  *
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16  * GPL, and for taking advantage of the additional benefits of our
17  * support services, please contact Kongsberg Oil & Gas Technologies
18  * about acquiring a Coin Professional Edition License.
19  *
20  * See http://www.coin3d.org/ for more information.
21  *
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23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
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25 \**************************************************************************/
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoShape.h>
29 #include <Inventor/fields/SoSFFloat.h>
30 #include <Inventor/fields/SoSFBitMask.h>
31 
32 class COIN_DLL_API SoCylinder : public SoShape {
33  typedef SoShape inherited;
34 
36 
37 public:
38  static void initClass(void);
39  SoCylinder(void);
40 
41  enum Part {
42  SIDES = 0x1,
43  TOP = 0x2,
44  BOTTOM = 0x4,
45  ALL = SIDES|TOP|BOTTOM
46  };
47 
51 
52  void addPart(SoCylinder::Part part);
53  void removePart(SoCylinder::Part part);
54  SbBool hasPart(SoCylinder::Part part) const;
55 
56  virtual void rayPick(SoRayPickAction * action);
57  virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
58  virtual void GLRender(SoGLRenderAction * action);
59 
60 protected:
61  virtual ~SoCylinder();
62 
63  virtual void generatePrimitives(SoAction * action);
64  virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
65 };
66 
67 #endif // !COIN_SOCYLINDER_H
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.
Definition: SbBox3f.h:37
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:40
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:68
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:36
The SoCylinder class is for rendering cylinder shapes.
Definition: SoCylinder.h:32
Part
Definition: SoCylinder.h:41
SoSFBitMask parts
Definition: SoCylinder.h:50
SoSFFloat height
Definition: SoCylinder.h:49
SoSFFloat radius
Definition: SoCylinder.h:48
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:41
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:34
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:41
The SoSFBitMask class is a container for a set of bit flags.
Definition: SoSFBitMask.h:29
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:30
The SoShape class is the superclass for geometry shapes.
Definition: SoShape.h:43
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1344
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:392
virtual void generatePrimitives(SoAction *action)=0
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:445
#define SO_NODE_HEADER(classname)

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