#include <OgreAnimationState.h>
Public Member Functions | |
OGRE_AUTO_MUTEX | AnimationStateSet () |
Mutex, public for external locking if needed. | |
AnimationStateSet (const AnimationStateSet &rhs) | |
Create an animation set by copying the contents of another. | |
~AnimationStateSet () | |
AnimationState * | createAnimationState (const String &animName, Real timePos, Real length, Real weight=1.0, bool enabled=false) |
Create a new AnimationState instance. | |
AnimationState * | getAnimationState (const String &name) const |
Get an animation state by the name of the animation. | |
bool | hasAnimationState (const String &name) const |
Tests if state for the named animation is present. | |
void | removeAnimationState (const String &name) |
Remove animation state with the given name. | |
void | removeAllAnimationStates (void) |
Remove all animation states. | |
AnimationStateIterator | getAnimationStateIterator (void) |
Get an iterator over all the animation states in this set. | |
ConstAnimationStateIterator | getAnimationStateIterator (void) const |
Get an iterator over all the animation states in this set. | |
void | copyMatchingState (AnimationStateSet *target) const |
Copy the state of any matching animation states from this to another. | |
void | _notifyDirty (void) |
Set the dirty flag and dirty frame number on this state set. | |
unsigned long | getDirtyFrameNumber (void) const |
Get the latest animation state been altered frame number. | |
void | _notifyAnimationStateEnabled (AnimationState *target, bool enabled) |
Internal method respond to enable/disable an animation state. | |
bool | hasEnabledAnimationState (void) const |
Tests if exists enabled animation state in this set. | |
ConstEnabledAnimationStateIterator | getEnabledAnimationStateIterator (void) const |
Get an iterator over all the enabled animation states in this set. | |
Protected Attributes | |
unsigned long | mDirtyFrameNumber |
AnimationStateMap | mAnimationStates |
EnabledAnimationStateList | mEnabledAnimationStates |
Definition at line 129 of file OgreAnimationState.h.
OGRE_AUTO_MUTEX Ogre::AnimationStateSet::AnimationStateSet | ( | ) |
Mutex, public for external locking if needed.
Create a blank animation state set
Ogre::AnimationStateSet::AnimationStateSet | ( | const AnimationStateSet & | rhs | ) |
Create an animation set by copying the contents of another.
Ogre::AnimationStateSet::~AnimationStateSet | ( | ) |
AnimationState* Ogre::AnimationStateSet::createAnimationState | ( | const String & | animName, | |
Real | timePos, | |||
Real | length, | |||
Real | weight = 1.0 , |
|||
bool | enabled = false | |||
) |
Create a new AnimationState instance.
animName | The name of the animation | |
timePos | Starting time position | |
length | Length of the animation to play | |
weight | Weight to apply the animation with | |
enabled | Whether the animation is enabled |
AnimationState* Ogre::AnimationStateSet::getAnimationState | ( | const String & | name | ) | const |
Get an animation state by the name of the animation.
bool Ogre::AnimationStateSet::hasAnimationState | ( | const String & | name | ) | const |
Tests if state for the named animation is present.
void Ogre::AnimationStateSet::removeAnimationState | ( | const String & | name | ) |
Remove animation state with the given name.
void Ogre::AnimationStateSet::removeAllAnimationStates | ( | void | ) |
Remove all animation states.
AnimationStateIterator Ogre::AnimationStateSet::getAnimationStateIterator | ( | void | ) |
Get an iterator over all the animation states in this set.
ConstAnimationStateIterator Ogre::AnimationStateSet::getAnimationStateIterator | ( | void | ) | const |
Get an iterator over all the animation states in this set.
void Ogre::AnimationStateSet::copyMatchingState | ( | AnimationStateSet * | target | ) | const |
Copy the state of any matching animation states from this to another.
void Ogre::AnimationStateSet::_notifyDirty | ( | void | ) |
Set the dirty flag and dirty frame number on this state set.
unsigned long Ogre::AnimationStateSet::getDirtyFrameNumber | ( | void | ) | const |
Get the latest animation state been altered frame number.
Definition at line 178 of file OgreAnimationState.h.
void Ogre::AnimationStateSet::_notifyAnimationStateEnabled | ( | AnimationState * | target, | |
bool | enabled | |||
) |
Internal method respond to enable/disable an animation state.
bool Ogre::AnimationStateSet::hasEnabledAnimationState | ( | void | ) | const |
Tests if exists enabled animation state in this set.
Definition at line 183 of file OgreAnimationState.h.
ConstEnabledAnimationStateIterator Ogre::AnimationStateSet::getEnabledAnimationStateIterator | ( | void | ) | const |
Get an iterator over all the enabled animation states in this set.
unsigned long Ogre::AnimationStateSet::mDirtyFrameNumber [protected] |
Definition at line 193 of file OgreAnimationState.h.
Definition at line 194 of file OgreAnimationState.h.
Definition at line 195 of file OgreAnimationState.h.
Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Mon Jun 16 12:49:06 2008