#include <OgreShadowTextureManager.h>
Public Member Functions | |
ShadowTextureManager () | |
virtual | ~ShadowTextureManager () |
virtual void | getShadowTextures (const ShadowTextureConfigList &config, ShadowTextureList &listToPopulate) |
Populate an incoming list with shadow texture references as requested in the configuration list. | |
virtual TexturePtr | getNullShadowTexture (PixelFormat format) |
Get an appropriately defined 'null' texture, ie one which will always result in no shadows. | |
virtual void | clearUnused () |
Remove any shadow textures that are no longer being referenced. | |
virtual void | clear () |
Dereference all the shadow textures kept in this class and remove them from TextureManager; note that it is up to the SceneManagers to clear their local references. | |
Static Public Member Functions | |
static ShadowTextureManager & | getSingleton (void) |
Override standard Singleton retrieval. | |
static ShadowTextureManager * | getSingletonPtr (void) |
Override standard Singleton retrieval. | |
Protected Attributes | |
ShadowTextureList | mTextureList |
ShadowTextureList | mNullTextureList |
size_t | mCount |
Static Protected Attributes | |
static T * | ms_Singleton |
Definition at line 72 of file OgreShadowTextureManager.h.
Ogre::ShadowTextureManager::ShadowTextureManager | ( | ) |
virtual Ogre::ShadowTextureManager::~ShadowTextureManager | ( | ) | [virtual] |
virtual void Ogre::ShadowTextureManager::getShadowTextures | ( | const ShadowTextureConfigList & | config, | |
ShadowTextureList & | listToPopulate | |||
) | [virtual] |
Populate an incoming list with shadow texture references as requested in the configuration list.
virtual TexturePtr Ogre::ShadowTextureManager::getNullShadowTexture | ( | PixelFormat | format | ) | [virtual] |
Get an appropriately defined 'null' texture, ie one which will always result in no shadows.
virtual void Ogre::ShadowTextureManager::clearUnused | ( | ) | [virtual] |
Remove any shadow textures that are no longer being referenced.
virtual void Ogre::ShadowTextureManager::clear | ( | ) | [virtual] |
Dereference all the shadow textures kept in this class and remove them from TextureManager; note that it is up to the SceneManagers to clear their local references.
static ShadowTextureManager& Ogre::ShadowTextureManager::getSingleton | ( | void | ) | [static] |
Override standard Singleton retrieval.
Reimplemented from Ogre::Singleton< T >.
static ShadowTextureManager* Ogre::ShadowTextureManager::getSingletonPtr | ( | void | ) | [static] |
Override standard Singleton retrieval.
Reimplemented from Ogre::Singleton< T >.
Definition at line 75 of file OgreShadowTextureManager.h.
Definition at line 76 of file OgreShadowTextureManager.h.
size_t Ogre::ShadowTextureManager::mCount [protected] |
Definition at line 77 of file OgreShadowTextureManager.h.
T* Ogre::Singleton< T >::ms_Singleton [static, protected, inherited] |
Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Mon Jun 16 12:53:39 2008