/*
 *  call-seq:
 *    quit  ->  nil
 *
 *  Clean up and quit SDL_ttf, making the TTF class unusable as a result
 *  (until it is setup again). This does not need to be called before Rubygame
 *  exits, as it will be done automatically.
 */
VALUE rbgm_ttf_quit(VALUE module)
{
        if(TTF_WasInit())
                TTF_Quit();
        return Qnil;
}