/* * Nuklear - v1.00 - public domain * no warrenty implied; use at your own risk. * authored from 2015-2016 by Micha Mettke */ /* * ============================================================== * * API * * =============================================================== */ #ifndef NK_BTGUI_GL2_H_ #define NK_BTGUI_GL2_H_ enum nk_btgui_init_state{ NK_BTGUI3_DEFAULT = 0, NK_BTGUI3_INSTALL_CALLBACKS }; struct nk_btgui_vertex { float position[2]; float uv[2]; nk_byte col[4]; }; NK_API struct nk_context* nk_btgui_init(b3gDefaultOpenGLWindow *win, enum nk_btgui_init_state); NK_API void nk_btgui_font_stash_begin(struct nk_font_atlas **atlas); NK_API void nk_btgui_font_stash_end(void); NK_API void nk_btgui_update_mouse_pos(int x, int y); NK_API void nk_btgui_update_mouse_state(int left_button_state, int middle_button_state, int right_button_state); NK_API void nk_btgui_new_frame(void); NK_API void nk_btgui_render(enum nk_anti_aliasing , int max_vertex_buffer, int max_element_buffer); NK_API void nk_btgui_shutdown(void); NK_API void nk_btgui_char_callback(b3gDefaultOpenGLWindow *win, unsigned int codepoint); NK_API void nk_btgui_scroll_callback(b3gDefaultOpenGLWindow *win, double xoff, double yoff); #endif /* * ============================================================== * * IMPLEMENTATION * * =============================================================== */ #ifdef NK_BTGUI_GL2_IMPLEMENTATION #ifndef NK_BTGUI_TEXT_MAX #define NK_BTGUI_TEXT_MAX 256 #endif struct nk_btgui_device { struct nk_buffer cmds; struct nk_draw_null_texture null; GLuint font_tex; }; static struct nk_btgui { b3gDefaultOpenGLWindow *win; int width, height; int display_width, display_height; struct nk_btgui_device ogl; struct nk_context ctx; struct nk_font_atlas atlas; struct nk_vec2 fb_scale; unsigned int text[NK_BTGUI_TEXT_MAX]; int text_len; float scroll; int left_button_state; int middle_button_state; int right_button_state; int mouse_pos[2]; } btgui; NK_INTERN void nk_btgui_device_upload_atlas(const void *image, int width, int height) { struct nk_btgui_device *dev = &btgui.ogl; glGenTextures(1, &dev->font_tex); glBindTexture(GL_TEXTURE_2D, dev->font_tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image); assert(glGetError() == GL_NO_ERROR); } NK_API void nk_btgui_update_mouse_state(int left_button_state, int middle_button_state, int right_button_state) { btgui.left_button_state = left_button_state; btgui.middle_button_state = middle_button_state; btgui.right_button_state = right_button_state; } NK_API void nk_btgui_update_mouse_pos(int x, int y) { btgui.mouse_pos[0] = x; btgui.mouse_pos[1] = y; } NK_API void nk_btgui_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_buffer) { /* setup global state */ struct nk_btgui_device *dev = &btgui.ogl; glPushAttrib(GL_ENABLE_BIT|GL_COLOR_BUFFER_BIT|GL_TRANSFORM_BIT); assert(glGetError() == GL_NO_ERROR); glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); glEnable(GL_SCISSOR_TEST); glEnable(GL_BLEND); glEnable(GL_TEXTURE_2D); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); /* setup viewport/project */ glViewport(0,0,(GLsizei)btgui.display_width,(GLsizei)btgui.display_height); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glOrtho(0.0f, btgui.width, btgui.height, 0.0f, -1.0f, 1.0f); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnableClientState(GL_COLOR_ARRAY); { GLsizei vs = sizeof(struct nk_btgui_vertex); size_t vp = offsetof(struct nk_btgui_vertex, position); size_t vt = offsetof(struct nk_btgui_vertex, uv); size_t vc = offsetof(struct nk_btgui_vertex, col); /* convert from command queue into draw list and draw to screen */ const struct nk_draw_command *cmd; const nk_draw_index *offset = NULL; struct nk_buffer vbuf, ebuf; /* fill converting configuration */ struct nk_convert_config config; static const struct nk_draw_vertex_layout_element vertex_layout[] = { {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_btgui_vertex, position)}, {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_btgui_vertex, uv)}, {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_btgui_vertex, col)}, {NK_VERTEX_LAYOUT_END} }; NK_MEMSET(&config, 0, sizeof(config)); config.vertex_layout = vertex_layout; config.vertex_size = sizeof(struct nk_btgui_vertex); config.vertex_alignment = NK_ALIGNOF(struct nk_btgui_vertex); config.null = dev->null; config.circle_segment_count = 22; config.curve_segment_count = 22; config.arc_segment_count = 22; config.global_alpha = 1.0f; config.shape_AA = AA; config.line_AA = AA; /* convert shapes into vertexes */ nk_buffer_init_default(&vbuf); nk_buffer_init_default(&ebuf); nk_convert(&btgui.ctx, &dev->cmds, &vbuf, &ebuf, &config); /* setup vertex buffer pointer */ {const void *vertices = nk_buffer_memory_const(&vbuf); glVertexPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vp)); glTexCoordPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vt)); glColorPointer(4, GL_UNSIGNED_BYTE, vs, (const void*)((const nk_byte*)vertices + vc));} /* iterate over and execute each draw command */ offset = (const nk_draw_index*)nk_buffer_memory_const(&ebuf); nk_draw_foreach(cmd, &btgui.ctx, &dev->cmds) { if (!cmd->elem_count) continue; glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id); glScissor( (GLint)(cmd->clip_rect.x * btgui.fb_scale.x), (GLint)((btgui.height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * btgui.fb_scale.y), (GLint)(cmd->clip_rect.w * btgui.fb_scale.x), (GLint)(cmd->clip_rect.h * btgui.fb_scale.y)); glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset); offset += cmd->elem_count; } nk_clear(&btgui.ctx); nk_buffer_free(&vbuf); nk_buffer_free(&ebuf); } assert(glGetError() == GL_NO_ERROR); /* default OpenGL state */ glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_COLOR_ARRAY); assert(glGetError() == GL_NO_ERROR); glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); glDisable(GL_SCISSOR_TEST); glDisable(GL_BLEND); glDisable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, 0); glMatrixMode(GL_MODELVIEW); glPopMatrix(); glMatrixMode(GL_PROJECTION); glPopMatrix(); glPopAttrib(); assert(glGetError() == GL_NO_ERROR); } #if 0 // @todo NK_API void nk_btgui_char_callback(b3gDefaultOpenGLWindow *win, unsigned int codepoint) { (void)win; if (btgui.text_len < NK_BTGUI_TEXT_MAX) btgui.text[btgui.text_len++] = codepoint; } NK_API void nk_gflw3_scroll_callback(b3gDefaultOpenGLWindow *win, double xoff, double yoff) { (void)win; (void)xoff; btgui.scroll += (float)yoff; } static void nk_btgui_clipbard_paste(nk_handle usr, struct nk_text_edit *edit) { const char *text = btguiGetClipboardString(btgui.win); if (text) nk_textedit_paste(edit, text, nk_strlen(text)); (void)usr; } static void nk_btgui_clipbard_copy(nk_handle usr, const char *text, int len) { char *str = 0; (void)usr; if (!len) return; str = (char*)malloc((size_t)len+1); if (!str) return; memcpy(str, text, (size_t)len); str[len] = '\0'; btguiSetClipboardString(btgui.win, str); free(str); } #endif NK_API struct nk_context* nk_btgui_init(b3gDefaultOpenGLWindow *win, enum nk_btgui_init_state init_state) { btgui.win = win; if (init_state == NK_BTGUI3_INSTALL_CALLBACKS) { //btguiSetScrollCallback(win, nk_gflw3_scroll_callback); //btguiSetCharCallback(win, nk_btgui_char_callback); } nk_init_default(&btgui.ctx, 0); //btgui.ctx.clip.copy = nk_btgui_clipbard_copy; //btgui.ctx.clip.paste = nk_btgui_clipbard_paste; //btgui.ctx.clip.userdata = nk_handle_ptr(0); nk_buffer_init_default(&btgui.ogl.cmds); return &btgui.ctx; } NK_API void nk_btgui_font_stash_begin(struct nk_font_atlas **atlas) { nk_font_atlas_init_default(&btgui.atlas); nk_font_atlas_begin(&btgui.atlas); *atlas = &btgui.atlas; } NK_API void nk_btgui_font_stash_end(void) { const void *image; int w, h; image = nk_font_atlas_bake(&btgui.atlas, &w, &h, NK_FONT_ATLAS_RGBA32); nk_btgui_device_upload_atlas(image, w, h); nk_font_atlas_end(&btgui.atlas, nk_handle_id((int)btgui.ogl.font_tex), &btgui.ogl.null); if (btgui.atlas.default_font) nk_style_set_font(&btgui.ctx, &btgui.atlas.default_font->handle); } NK_API void nk_btgui_new_frame(void) { int i; //double x, y; struct nk_context *ctx = &btgui.ctx; b3gDefaultOpenGLWindow *win = btgui.win; btgui.width = win->getWidth(); btgui.height = win->getHeight(); float fbscale = 1.0; #ifdef __APPLE__ //fbscale = win->getRetinaScale(); #endif btgui.display_width = fbscale * btgui.width; btgui.display_height = fbscale * btgui.height; btgui.fb_scale.x = (float)btgui.display_width/(float)btgui.width; btgui.fb_scale.y = (float)btgui.display_height/(float)btgui.height; // HACK btgui.fb_scale.x = 1.0; btgui.fb_scale.y = 1.0; nk_input_begin(ctx); #if 0 for (i = 0; i < btgui.text_len; ++i) nk_input_unicode(ctx, btgui.text[i]); nk_input_key(ctx, NK_KEY_DEL, btguiGetKey(win, BTGUI_KEY_DELETE) == BTGUI_PRESS); nk_input_key(ctx, NK_KEY_ENTER, btguiGetKey(win, BTGUI_KEY_ENTER) == BTGUI_PRESS); nk_input_key(ctx, NK_KEY_TAB, btguiGetKey(win, BTGUI_KEY_TAB) == BTGUI_PRESS); nk_input_key(ctx, NK_KEY_BACKSPACE, btguiGetKey(win, BTGUI_KEY_BACKSPACE) == BTGUI_PRESS); nk_input_key(ctx, NK_KEY_UP, btguiGetKey(win, BTGUI_KEY_UP) == BTGUI_PRESS); nk_input_key(ctx, NK_KEY_DOWN, btguiGetKey(win, BTGUI_KEY_DOWN) == BTGUI_PRESS); nk_input_key(ctx, NK_KEY_TEXT_START, btguiGetKey(win, BTGUI_KEY_HOME) == BTGUI_PRESS); nk_input_key(ctx, NK_KEY_TEXT_END, btguiGetKey(win, BTGUI_KEY_END) == BTGUI_PRESS); nk_input_key(ctx, NK_KEY_SHIFT, btguiGetKey(win, BTGUI_KEY_LEFT_SHIFT) == BTGUI_PRESS|| btguiGetKey(win, BTGUI_KEY_RIGHT_SHIFT) == BTGUI_PRESS); if (btguiGetKey(win, BTGUI_KEY_LEFT_CONTROL) == BTGUI_PRESS || btguiGetKey(win, BTGUI_KEY_RIGHT_CONTROL)) { nk_input_key(ctx, NK_KEY_COPY, btguiGetKey(win, BTGUI_KEY_C) == BTGUI_PRESS); nk_input_key(ctx, NK_KEY_PASTE, btguiGetKey(win, BTGUI_KEY_P) == BTGUI_PRESS); nk_input_key(ctx, NK_KEY_CUT, btguiGetKey(win, BTGUI_KEY_X) == BTGUI_PRESS); nk_input_key(ctx, NK_KEY_TEXT_UNDO, btguiGetKey(win, BTGUI_KEY_Z) == BTGUI_PRESS); nk_input_key(ctx, NK_KEY_TEXT_REDO, btguiGetKey(win, BTGUI_KEY_R) == BTGUI_PRESS); nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, btguiGetKey(win, BTGUI_KEY_LEFT) == BTGUI_PRESS); nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, btguiGetKey(win, BTGUI_KEY_RIGHT) == BTGUI_PRESS); nk_input_key(ctx, NK_KEY_TEXT_LINE_START, btguiGetKey(win, BTGUI_KEY_B) == BTGUI_PRESS); nk_input_key(ctx, NK_KEY_TEXT_LINE_END, btguiGetKey(win, BTGUI_KEY_E) == BTGUI_PRESS); } else { nk_input_key(ctx, NK_KEY_LEFT, btguiGetKey(win, BTGUI_KEY_LEFT) == BTGUI_PRESS); nk_input_key(ctx, NK_KEY_RIGHT, btguiGetKey(win, BTGUI_KEY_RIGHT) == BTGUI_PRESS); nk_input_key(ctx, NK_KEY_COPY, 0); nk_input_key(ctx, NK_KEY_PASTE, 0); nk_input_key(ctx, NK_KEY_CUT, 0); nk_input_key(ctx, NK_KEY_SHIFT, 0); } btguiGetCursorPos(win, &x, &y); nk_input_motion(ctx, (int)x, (int)y); nk_input_button(ctx, NK_BUTTON_LEFT, (int)x, (int)y, btguiGetMouseButton(win, BTGUI_MOUSE_BUTTON_LEFT) == BTGUI_PRESS); nk_input_button(ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, btguiGetMouseButton(win, BTGUI_MOUSE_BUTTON_MIDDLE) == BTGUI_PRESS); nk_input_button(ctx, NK_BUTTON_RIGHT, (int)x, (int)y, btguiGetMouseButton(win, BTGUI_MOUSE_BUTTON_RIGHT) == BTGUI_PRESS); nk_input_scroll(ctx, btgui.scroll); #endif nk_input_motion(ctx, btgui.mouse_pos[0], btgui.mouse_pos[1]); nk_input_button(ctx, NK_BUTTON_LEFT, btgui.mouse_pos[0], btgui.mouse_pos[1], btgui.left_button_state); nk_input_button(ctx, NK_BUTTON_MIDDLE, btgui.mouse_pos[0], btgui.mouse_pos[1], btgui.middle_button_state); nk_input_button(ctx, NK_BUTTON_RIGHT, btgui.mouse_pos[0], btgui.mouse_pos[1], btgui.right_button_state); nk_input_end(&btgui.ctx); btgui.text_len = 0; btgui.scroll = 0; } NK_API void nk_btgui_shutdown(void) { struct nk_btgui_device *dev = &btgui.ogl; nk_font_atlas_clear(&btgui.atlas); nk_free(&btgui.ctx); glDeleteTextures(1, &dev->font_tex); nk_buffer_free(&dev->cmds); memset(&btgui, 0, sizeof(btgui)); } #endif